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Block diagram of a basic computer with uniprocessor CPU. Black lines indicate control flow, whereas red lines indicate data flow. Arrows indicate the direction of flow. In computer science and computer engineering, computer architecture is a description of the structure of a computer system made from component parts. [1]
In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. [1] A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation of that ISA.
In computing, the instruction register (IR) or current instruction register (CIR) is the part of a CPU's control unit that holds the instruction currently being executed or decoded. [1]
An instruction set architecture (ISA) is an abstract model of a computer, also referred to as computer architecture.A realization of an ISA is called an implementation.An ISA permits multiple implementations that may vary in performance, physical size, and monetary cost (among other things); because the ISA serves as the interface between software and hardware.
The Family hexadecimal identifier number can be determined for a particular processor using the freeware system profiling application CPU-Z, which shows the Family number in the Ext. Family field of the application, as can be seen on various screenshots on the CPU-Z Validator World Records website.
A unique identifier (UID) is an identifier that is guaranteed to be unique among all identifiers used for those objects and for a specific purpose. [1] The concept was formalized early in the development of computer science and information systems. In general, it was associated with an atomic data type.
In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .
A hardware architecture, then, is an abstract representation of an electronic or an electromechanical device capable of running a fixed or changeable program. [7] [8] A hardware architecture generally includes some form of analog, digital, or hybrid electronic computer, along with electronic