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  2. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...

  3. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.

  4. Graphics library - Wikipedia

    en.wikipedia.org/wiki/Graphics_library

    emWin [3] — an Embedded Graphics Library; FLTK [4] — GUI Toolkit and Graphics Library; GTK — a GUI toolkit; Mesa 3D [5] — a library that implements OpenGL and Vulkan; Mobile 3D Graphics API; Qt [6] — cross-platform application framework; Quartz (graphics layer) SFML [7] SIGIL [8] — Sound, Input, and Graphics Integration Library ...

  5. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    For example, in July 2016, Mesa supported OpenGL ES 3.1 but also all OpenGL ES 3.2 extensions except for five, as well as a number of extensions not part of any OpenGL or OpenGL ES version. [ 20 ] 3rd Version 17.2 is available since September 2017 with some new OpenGL 4.6 features and velocity improvements in 3D for Intel and AMD.

  6. Open Inventor - Wikipedia

    en.wikipedia.org/wiki/Open_Inventor

    Around the same time, the Coin3D API clone library was released by SIM (Systems in Motion). SIM was later acquired by the Kongsberg group and renamed Kongsberg SIM. The Coin library had been written in a clean-room fashion from scratch, sharing no code with the original SGI Inventor library but implementing the same API for compatibility reasons.

  7. Java OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_OpenGL

    As of 2023, JOGL provides full access to the OpenGL 4.5 specification as well as almost all vendor extensions (and OpenCL, OpenMAX and OpenAL). [4] The 2.5.0 version is the reference implementation for JSR-231 (Java Bindings for OpenGL). [5]

  8. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    There are two graphics hardware drivers: one resides inside of the X display server.There have been several designs of this driver. The current one splits it in two portions: DIX (Device-Independent X) and DDX (Device-Dependent X) Glamor will simplify the X server, and libGL-fglrx-glx [needs update] could use the libDRM of the radeon open-source driver instead of the proprietary binary blob.

  9. GLFW - Wikipedia

    en.wikipedia.org/wiki/GLFW

    The API provides a thin, multi-platform abstraction layer, primarily for applications whose sole graphics output is through the OpenGL API. While GLFW is very useful when developing multi-platform OpenGL applications, single-platform developers can also benefit from avoiding having to deal with a platform-specific API.