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  2. Action Replay - Wikipedia

    en.wikipedia.org/wiki/Action_Replay

    Action Replay is the brand name of a cheating device (such as cheat cartridges) created by Datel. The Action Replay is available for many computer and gaming systems including Commodore 64 , Amiga , IBM PC , Nintendo DS , Nintendo DSi , Nintendo 3DS , PlayStation Portable , PlayStation 2 , GameCube , Game Boy Advance , and the Xbox .

  3. Q-learning - Wikipedia

    en.wikipedia.org/wiki/Q-learning

    The technique used experience replay, a biologically inspired mechanism that uses a random sample of prior actions instead of the most recent action to proceed. [3] This removes correlations in the observation sequence and smooths changes in the data distribution.

  4. Instant replay - Wikipedia

    en.wikipedia.org/wiki/Instant_replay

    Instant replay or action replay is a video reproduction of something that recently occurred, both shot and broadcast live. After being shown live, the video is ...

  5. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    The problem with using action-values is that they may need highly precise estimates of the competing action values that can be hard to obtain when the returns are noisy, though this problem is mitigated to some extent by temporal difference methods. Using the so-called compatible function approximation method compromises generality and efficiency.

  6. Comparison of programming languages (functional programming)

    en.wikipedia.org/wiki/Comparison_of_programming...

    func (with no number) is the same as func1, also known as a projection in many languages. pred Unary function returning a Boolean value. (ML type: 'a -> bool) (C-like ...

  7. Replay value - Wikipedia

    en.wikipedia.org/wiki/Replay_value

    Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. [1] Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings.

  8. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    A callback is often back on the level of the original caller. In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer.

  9. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times.