Search results
Results from the WOW.Com Content Network
3D modeling: In 3D computer graphics, 3-D modeling is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software. The product is called a 3-D model. Someone who works with 3-D models may be referred to as a 3-D artist.
Various Wikipedians have put together graphics tutorials. Some of these are still works in progress. It is preferred to work with open formats (such as PNG or SVG) and free licenses (such as public domain or GFDL) when possible. There are many free software programs available for creating and editing images.
A digital illustration depicting a tree in autumn, drawn using Facebook's "graffiti" app. Digital illustration or computer illustration is the use of digital tools to produce images under the direct manipulation of the artist, usually through a pointing device such as a graphics tablet or, less commonly, a mouse.
The first feature film to use CGI as well as the composition of live-action film with CGI was Vertigo, [1] which used abstract computer graphics by John Whitney in the opening credits of the film. The first feature film to make use of CGI with live action in the storyline of the film was the 1973 film Westworld. [2]
Thomson's exploration likely emphasizes how graphic software tools empower students to create, experiment, and visualize their design ideas in a digital format. It ties into the discussion by showcasing how these software applications are not just tools for creating art but essential components in the education and practice of modern graphic ...
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
For 3D graphics, text formats have largely been supplanted by more efficient binary formats, and by APIs which allow interactive applications to communicate directly with a rendering component without generating a file on disk (although a scene description is usually still created in memory prior to rendering). [18]: 1.2, 3.2.6, 3.3.1, 3.3.7