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The following video games involve raising virtual babies. Pages in category "Virtual baby video games" The following 7 pages are in this category, out of 7 total.
Babyz was originally made for the Windows 95/98 Platform, but with the creation of a patch by Nicholas Sherlock, the game can be played on modern Windows. Sherlock's patch, called "Petz A" as it was intended for both Petz and Babyz , made the game run much smoother, with the ability to control many aspects of the game that users originally ...
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).
An avatar in the virtual world Second Life User-generated content in the virtual world Second Life. Second Life has an internal economy and closed-loop virtual token called the "Linden dollar (L$)". L$ can be used to buy, sell, rent or trade land or goods and services with other users.
A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Download as PDF; Printable version; In other projects ... Virtual baby video games (7 P) Virtual pet video games (4 C, 80 P) Σ. Life simulation game stubs (32 P ...
Eccky was an online game. Until 2009, it was an MSN-based social simulation game in which two people work together to create and raise a virtual baby. Eccky won the 2005 SpinAwards for Innovation and for Best Interactive Concept. [1] In 2009, the game play changed to a real-time virtual world on Hyves. As of 2024, the game is no longer available.
The computer uses artificial intelligence algorithms for BabyX's "learning" and interpretation of the inputs (voice and image) to understand the situation. The result is a virtual toddler that can learn to read, recognize objects and "understand." The output is the baby's face that can "speak" and express its mood by facial expressions (such as ...