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  2. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    The American high-school geometry curriculum was eventually codified in 1912 and developed a distinctive American style of geometric demonstration for such courses, known as "two-column" proofs. [49] This remains largely true today, with Geometry as a proof-based high-school math class.

  3. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Classroom Application Exercise or play: Running, chasing, recess activities: Creating dance routines, run on the spot, perform knowledge of a process Contact or sports: Soccer, football, wrestling: PE classes Introverted play: Puzzles, Lego, crosswords: Building using objects to show creativity or to assess knowledge of a concept learnt.

  4. List of mathematics competitions - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematics...

    American Mathematics Contest 8 (AMC->8), formerly the American Junior High School Mathematics Examination (AJHSME) Math League (grades 4–12) MATHCOUNTS; Mathematical Olympiads for Elementary and Middle Schools (MOEMS) Noetic Learning math contest (grades 2-8) Pi Math Contest (for elementary, middle and high school students)

  5. Mathematical Olympiads for Elementary and Middle Schools

    en.wikipedia.org/wiki/Mathematical_Olympiads_for...

    There are two divisions, Elementary and Middle School. Elementary level problems are for grades 4-6 and Middle School level problems are for grades 7-8, though 4-6 graders may participate in Middle School problems. Hundreds of thousands of students participate annually in MOEMS events. MOEMS plans soon to develop an online teacher training program.

  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Recreational mathematics is inspired by deep ideas that are hidden in puzzles, games, and other forms of play. The aim of the SIGMAA on Recreational Mathematics (SIGMAA-Rec) is to bring together enthusiasts and researchers in the myriad of topics that fall under recreational math.

  8. Category:Mathematical education video games - Wikipedia

    en.wikipedia.org/wiki/Category:Mathematical...

    Math Blaster Episode I: In Search of Spot; Math Blaster Episode II: Secret of the Lost City; Math Blaster for 1st Grade; Math Blaster Jr. Math Blaster Mystery; Math Blaster Mystery: The Great Brain Robbery; Math Blaster! Math Gran Prix; Math Mysteries; Math Rescue; Mia's Math Adventure: Just in Time! Mighty Math; Munchers; My SAT Coach

  9. Principles and Standards for School Mathematics - Wikipedia

    en.wikipedia.org/wiki/Principles_and_Standards...

    The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]

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