enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  3. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  4. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    Ping measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source. The name comes from active sonar terminology that sends a pulse of sound and listens for the echo to detect objects under water. [1] Ping operates by means of Internet Control Message Protocol (ICMP) packets.

  5. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  6. Jitter - Wikipedia

    en.wikipedia.org/wiki/Jitter

    In the context of computer networks, packet jitter or packet delay variation (PDV) is the variation in latency as measured in the variability over time of the end-to-end delay across a network. A network with constant delay has no packet jitter. [11] Packet jitter is expressed as an average of the deviation from the network mean delay. [12]

  7. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  8. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Tools such as ping, traceroute, MTR and PathPing use this protocol to provide a visual representation of the path packets are taking, and to measure packet loss at each hop. [ b ] Many routers have status pages or logs, where the owner can find the number or percentage of packets dropped over a particular period.

  9. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.