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orList takes a list in table form, and returns a string with the list separated with "or" and commas as appropriate. forSee _forSee takes three arguments: a table of trimmed arguments with blanks removed, a "from" number with the index to start at, and an options table, and returns a string with a number of " For X, see [[Y]] " sentences.
Function names are often of the form p.myFunctionName, where p is the table from the return p at the bottom of your program. The reason for this is that you can only access functions that are entries in this table from the original #invoke statement. Functions for local use within the program can have any name.
Download as PDF; Printable version; ... This Lua module is used on approximately 5,990,000 pages. ... local function list_combine ...
Wikipedia:Lua string functions – string performance considerations and limits; Wikipedia:Guide to Scribbling – how to write templates that use Scribunto/Lua; Wikipedia:Guide to Scribbling/Programmers' Quick start Guide to Lua – a list of essential points; Wikipedia:Comparable Lua functions to wikitext – how to convert wikitext to Lua
It creates a local variable named p on line 1, initialized to a table; builds and adds a function to it (lines 3–5), by giving the function the name India in the table named by p (function p. India being the same as saying p [ "India" ] = function [ d ] ); and then returns (on line 7) the table as the last line of the script.
Help:Lua for beginners; Help:Lua debugging – about debugging Lua modules; Wikipedia:Lua style guide – standards to improve the readability of code through consistency; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules
Load local variable of index indx onto stack. Base instruction 0x06 ldloc.0: Load local variable 0 onto stack. Base instruction 0x07 ldloc.1: Load local variable 1 onto stack. Base instruction 0x08 ldloc.2: Load local variable 2 onto stack. Base instruction 0x09 ldloc.3: Load local variable 3 onto stack. Base instruction 0x11 ldloc.s <uint8 (indx)>
Marshalling data between C and Lua functions is also done using the stack. To call a Lua function, arguments are pushed onto the stack, and then the lua_call is used to call the actual function. When writing a C function to be directly called from Lua, the arguments are read from the stack. Here is an example of calling a Lua function from C: