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  2. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    When Grand Theft Auto V was released on PC in 2015, the breakthrough of new mods depended on the creation of new GTA V-specific modification tools. While GTA IV already had many mods and tools due to its age, [23] GTA V modders had difficulties creating mods until completely new tools were made.

  3. Development of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    Rockstar Games programmers at the Game Developers Choice Awards 2019. A team of approximately 1,600 people developed Red Dead Redemption 2 over several years. Rockstar Games published the action-adventure game in October 2018 for the PlayStation 4 and Xbox One, and in November 2019 for Windows and Stadia.

  4. Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption

    The game was the fourth best-selling game in the United Kingdom in 2010, as well as the fourth best-selling PlayStation 3 and Xbox 360 title. [214] The game sold over 95,000 units in its first week in Japan; the PlayStation 3 version was the fourth best-selling game of the week with over 70,000 sales, while the Xbox 360 version was seventh with ...

  5. Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption_2

    GamesRadar ' s Meikleham called Red Dead Redemption 2 "the best looking video game of all time" with some of the most impressive lighting and weather systems, [14] and USgamer ' s Williams considered it one of the best-looking on PlayStation 4 and Xbox One. [26] IGN ' s Reilly praised the lighting engine, facial animation, and level of granular ...

  6. Music of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Music_of_Red_Dead_Redemption_2

    Red Dead Redemption 2 won Best Score/Music at The Game Awards 2018, [53] Best Video Game Music at IGN ' s Best of 2018 Awards, [54] and Best Music from Giant Bomb. [55] It was also nominated for the Tin Pan Alley Award for Best Music in a Game at the 8th New York Game Awards , [ 56 ] and Excellence in Musical Score at the 6th SXSW Gaming Awards ...

  7. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Quake engine (id Tech 2), is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering . Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later .

  8. The Sith Lords Restored Content Modification - Wikipedia

    en.wikipedia.org/wiki/The_Sith_Lords_Restored...

    The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game.

  9. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    The second game to use texture mapping was Ultima Underworld: The Stygian Abyss, a March 1992 action role-playing game by Looking Glass Technologies that featured a first-person viewpoint and an advanced graphics engine. In October 1990, id developer John Romero learned about texture mapping from a phone call to Paul Neurath.