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The One-Roll Engine (or O.R.E.) is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game Godlike. [1] The system was expanded upon in the modern-day sequel, Wild Talents, as well as the demonic supervillain game Better Angels, the Film Noir game A Dirty World, the heroic fantasy game Reign, and the free horror game Nemesis.
Calamity James, a British comic book character from The Beano; Calamity Jane, a 1953 film based on the person; Calamity Town, a 1942 novel by Ellery Queen; The Calamity, a central plot point for the 2011 video game Bastion; Calamity, a mod for the 2011 video game Terraria "Calamity", a song by Zayn from his 2021 album Nobody Is Listening
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Like the original Hyrule Warriors (2014), Age of Calamity is a crossover that mixes the world and characters of Nintendo's The Legend of Zelda series with the gameplay of Koei Tecmo's Dynasty Warriors series, and acts as a spin-off prequel to The Legend of Zelda: Breath of the Wild (2017). [3] [4]
The Mage of the Arcane Order is a member of an academy and guild known as Arcane Order. The Master Transmogrifist specializes in spells that changes their form. The Mindbender focuses on charms and compulsions. The Seeker of the Song wields the power of primal music.
In the folklore of the early United States, a madstone was a special medicinal substance that, when pressed into an animal bite, was believed to prevent rabies by drawing the "poison" out. The Encyclopedia Americana described it as "a vegetable substance or stone". [ 1 ]
Wild Magic is a fantasy novel by Tamora Pierce, the first in a series of four books, The Immortals. It details the emergence of the powers of Veralidaine Sarrasri (aka "Daine") as a wild mage and her coming to Tortall .
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...