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The Tetris Company, Inc. (TTC) is the manager and licensor for the Tetris brand to third parties. [1] It is an American company based in Nevada and owned by the Tetris creator Alexey Pajitnov and Henk Rogers. [2] The company is the exclusive licensee of Tetris Holding LLC, the company that owns Tetris rights worldwide. [3]
The Tetris Company won its case against Xio Interactive, on the basis that Xio's game Mino (right) copied too much of the look-and-feel of Tetris (left). In the United States, the underlying source code, and the game's artistic elements, including art, music, and dialog, can be protected by copyright law. [16]
[22] [27] Nintendo successfully sued Atari Games subsidiary Tengen, establishing their exclusivity over the Tetris license, and hastening the decline of Tengen's business. [28] Other companies were able to circumvent the 10NES lockout system, but they faced barriers to selling those games in stores, unlike Atari. [29]
Her father, Henk Rogers, was the video game developer who secured the rights to distribute Tetris on Video game consoles and began to base his businesses in the U.S. She attended Pepperdine University in Los Angeles County, California, where she earned a Bachelor of Science in business administration between 1996 and 2000.
By the early 2000s, Rogers and Pajitnov created The Tetris Company to control the Tetris intellectual property, and to license their rights to game developers who comply with certain standards. [ 3 ] In 2009, Desiree Golden founded a game studio called Xio Interactive, and released a mobile game called Mino based on the gameplay of Tetris. [ 4 ]
Seven content-licensing sellers of music, image, video and other datasets for use in training artificial intelligence systems have formed the sector's first trade group, they said on Wednesday.
Henk Rogers is an Indonesian-Dutch video game designer and entrepreneur. [3] [4] He is known for producing Japan's first major turn-based role-playing video game The Black Onyx, securing the rights to distribute the Russian puzzle video game Tetris on video game consoles where the game found popularity, and as the founder of Bullet-Proof Software (later called Blue Planet Software) and The ...
A friend of Tetris creator Alexey Pajitnov, he was the first clinical psychologist to conduct experiments using the game. [2] He played an important role in the subsequent development and marketing of the game, and a 1999 article in the Forbes magazine credited him for "co-inventing the seminal videogame Tetris". [3]