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DOT is a graph description language, developed as a part of the Graphviz project. DOT graphs are typically stored as files with the .gv or .dot filename extension — .gv is preferred, to avoid confusion with the .dot extension used by versions of Microsoft Word before 2007.
Graphviz (short for Graph Visualization Software) is a package of open-source tools initiated by AT&T Labs Research for drawing graphs (as in nodes and edges, not as in bar charts) specified in DOT language scripts having the file name extension "gv". It also provides libraries for software applications to use the tools.
Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.
Gramps, formerly GRAMPS (an acronym for Genealogical Research and Analysis Management Programming System), [2] is a free and open-source genealogy software. [9] It is developed in Python using PyGObject and utilizes Graphviz to create relationship graphs.
Free and open-source software portal; Python-Ogre is a Python binding for the OGRE 3D engine, designed to provide the functionality and performance of OGRE (written in C++) with the accessibility and ease of use of Python to facilitate the rapid development of 3D games and to make the OGRE engine more accessible to the beginner, who might otherwise be daunted by the technicalities of writing ...
Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK.; Nvidia GameWorks - visual FX, physics, particle and fluid simulations.; Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views etc.
graph-tool is a Python module for manipulation and statistical analysis of graphs (AKA networks). The core data structures and algorithms of graph-tool are implemented in C++ , making extensive use of metaprogramming , based heavily on the Boost Graph Library . [ 1 ]
GameMaker is divided into five tools, each of which consists of a graphical interface controlled with the joystick: SceneMaker - for creating background graphics; SpriteMaker - for creating movable objects (i.e., sprites) MusicMaker - for composing musical scores; SoundMaker - for creating sound effects; The Editor - for programming the actual game