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  2. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    For use with the Netheril: Empire of Magic campaign setting. 66: 9540: 11–14: 0-7869-0537-9: Kidnapped: Tom Prusa: 1998: For use with the City of Ravens Bluff sourcebook. Adaptable for any low to high level campaign. 32: 9590: Variable: Wyrmskull Throne: Steven Schend and Thomas M. Reid: 1999 ― 60: 11405: 4–7: 0-7869-1405-X

  3. The Bloodstone Lands - Wikipedia

    en.wikipedia.org/wiki/The_Bloodstone_Lands

    The book primarily details the two states of Vaasa and Damara and the rugged wilderness territory that surrounds it, known collectively as "The Bloodstone Lands." [1] The book describes the area introduced in the H series of adventure modules, as well as that of The Icewind Dale Trilogy novels, and also includes 10 suggestions for adventure scenarios. [1]

  4. Blood & Magic - Wikipedia

    en.wikipedia.org/wiki/Blood_&_Magic

    Blood & Magic is a real-time strategy video game released by Interplay Productions in 1996 which uses the Dungeons & Dragons license. [2]Blood & Magic is a real-time strategy game that takes place in a previously unknown area of the Forgotten Realms, and was the first computer game from Interplay based on the Advanced Dungeons & Dragons roleplaying system by TSR.

  5. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    Dungeons of Golarion: July 2011: 64 978-1-60125-304-0: Paperback PZO9234 Jason Bulmahn, Brandon Hodge, Anthony Pryor Pathfinder Society Field Guide: July 2011: 64 978-1-60125-305-7: Paperback PZO9235 Erik Mona, Mark Moreland, Russ Taylor, Larry Wilhelm Inner Sea Magic: July 2011: 64 978-1-60125-360-6: Paperback PZO9237

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  7. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.

  8. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...

  9. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    The various planes from Magic: The Gathering were first adapted for Dungeons & Dragons in a series of free PDF releases called Plane Shift by James Wyatt, a "longtime Wizards employee who worked on D&D for over a decade before moving over to Magic in 2014". [21]