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  2. Simulations and games in economics education - Wikipedia

    en.wikipedia.org/wiki/Simulations_and_games_in...

    Economics education studies recommend the adoption of more active and collaborative learning methodologies (Greenlaw, 1999). [2] Simkins (1999) stated "… teaching practices, which rely heavily on the lecture format, are not doing enough to develop students' cognitive learning skills, attract good students to economics, and motivate them to continue coursework in the discipline" (p. 278). [3]

  3. Most Americans are significantly stressed about money - AOL

    www.aol.com/finance/most-americans-significantly...

    Financial stress refers to a feeling of worry or anxiety over money, debt and various expenses. In a March 2024 Bankrate survey , 47 percent of U.S. adults said money has a negative impact on ...

  4. Stock market simulator - Wikipedia

    en.wikipedia.org/wiki/Stock_market_simulator

    A stock market simulator is computer software that reproduces behavior and features of a stock market, so that a user may practice trading stocks without financial risk. Paper trading , sometimes also called "virtual stock trading", is a simulated trading process in which would-be investors can practice investing without committing money.

  5. DASS (psychology) - Wikipedia

    en.wikipedia.org/wiki/DASS_(psychology)

    The means and standard deviations for each scale are 6.34 and 6.97 for depression, 4.7 and 4.91 for anxiety, and 10.11 and 7.91 for stress, respectively. The mean scores in the normative sample did vary slightly between genders as well as varying by age, though the threshold scores for classifications do not change by these variations. [ 1 ]

  6. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    The simulator may be used for training purposes, but it requires an instructor or some other external element to identify key learning aspects of the system to the learner. In education, simulations have had their use under a number of different names. Ken Jones [5] in the 1980s defined simulations as interactions between people such as role ...

  7. Intopia - Wikipedia

    en.wikipedia.org/wiki/Intopia

    Intopia (or INTOPIA) is a strategic management simulation tool in the form of a business game, and is used in a variety of undergraduate and graduate university courses.It is used to teach students the concepts of strategic management of multinational businesses in a simulated world of up to four "nations".

  8. Marketing simulation game - Wikipedia

    en.wikipedia.org/wiki/Marketing_simulation_game

    [5] Research has found that students can use both marketing simulation games and real marketing projects with comparable feelings of reality and enhanced perceptions of learning. [6] Between 2008 and 2017 Google ran the "Google Online Marketing Challenge" (GOMC), an online competition aimed at higher education students.

  9. Business game - Wikipedia

    en.wikipedia.org/wiki/Business_game

    Often, the term "business simulation" is used with the same meaning. A business game is defined as "a game with a business environment that can lead to one or both of the following results: the training of players in business skills (hard and/or soft), or the evaluation of players' performances (quantitatively and/or qualitatively)". [1]