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"Nintendo 3DS Sound" is a built-in music player and sound recorder. Supported audio codecs include MP3 audio (with .mp3 filename extensions) and AAC audio (with .mp4, .m4a, and .3gp filename extensions). Audio files can be played from an SD card, with visualizations displayed on the upper screen.
GP – Guitar Pro sheet music and tablature file; KERN – Kern File Format sheet music file; LY – LilyPond sheet music file; MEI – Music Encoding Initiative file format that attempts to encode all musical notations; MIDI – MIDI file format that is a music sheet for instruments; MUS, MUSX – Finale sheet music file
The Nintendo 3DS Game Card is a media format used to physically distribute video games for Nintendo 3DS systems. The 3DS Game Card is similar in design to the Nintendo DS Game Card , but includes a small tab on the top left of the card that prevents 3DS Game Cards from being inserted into a Nintendo DS. [ 105 ]
The DSi Sound application is thematically similar to DSi Camera, serving as a sound recorder and editor (along with a low bitrate AAC music player). Features include themed equalizers and modulators that modify a user's voice to sound similar to a robot or parakeet ( Toy Story 3 is the only DSi enhanced game to use the DSi's audio modulator ...
Nintendo Video [b] was a video on demand service for the Nintendo 3DS which streamed hand-picked [1] 3D and 2D video content from CollegeHumor, Aardman Animations, Blue Man Group, Channel Frederator Network, Mondo Media and other studios.
Pages in category "Video game music file formats" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes. D.
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts. True representation of the elevation level for 3D loudspeaker reproduction become possible by the Ambisonics and wave field synthesis (WFS) principle.