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The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
16-bit audio, 32 kHz sampling rate; Optional Dolby Surround support; Stereo audio with: 4 FM synthesis channels/voices; 3 square wave channels/voices; 1 white noise generator; 6 ADPCM channels (12-bit) @ 18.5 kHz sampling rate [74] 1 ADPCM channel (16-bit) @ 1.8 to 55.5 kHz sampling rate [74]
24-bit palette sample image 24 bit Palette Color Test Chart. This is a full list of color palettes for notable video game console hardware.. For each unique palette, an image color test chart and sample image (original True color version follows) rendered with that palette (without dithering unless otherwise noted) are given.
The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.
The advantage over 8-bit or 16-bit integers is that the increased dynamic range allows for more detail to be preserved in highlights and shadows for images, and avoids gamma correction. The advantage over 32-bit single-precision floating point is that it requires half the storage and bandwidth (at the expense of precision and range).
For example, a standard RGB 8-bit image can only show 256 values of grey and hence only 256 heights. By using colors, a greater number of heights can be stored (for a 24-bit image, 256 3 = 16,777,216 heights can be represented (256 4 = 4,294,967,296 if the alpha channel is also used)). This technique is especially useful where height varies ...
A common example is the Data General Nova, which was a 16-bit design that performed 16-bit math as a series of four 4-bit operations. 4-bits was the word size of a widely available single-chip ALU and thus allowed for inexpensive implementation. Using the definition being applied to the 68000, the Nova would be a 4-bit computer, or 4/16.
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.