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  2. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  3. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers.

  4. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.

  5. OpenCV - Wikipedia

    en.wikipedia.org/wiki/OpenCV

    OpenCV (Open Source Computer Vision Library) is a library of programming functions mainly for real-time computer vision. [2] Originally developed by Intel, it was later supported by Willow Garage, then Itseez (which was later acquired by Intel [3]). The library is cross-platform and licensed as free and open-source software under Apache License ...

  6. Image-based modeling and rendering - Wikipedia

    en.wikipedia.org/wiki/Image-based_modeling_and...

    Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, etc.) present in a given picture and then trying to interpret them as three-dimensional clues. Image-based modeling and rendering allows the use of multiple two-dimensional images in order to generate directly novel two-dimensional ...

  7. Computational photography - Wikipedia

    en.wikipedia.org/wiki/Computational_photography

    The definition of computational photography has evolved to cover a number of subject areas in computer graphics, computer vision, and applied optics. These areas are given below, organized according to a taxonomy proposed by Shree K. Nayar [citation needed]. Within each area is a list of techniques, and for each technique one or two ...

  8. PowerVR - Wikipedia

    en.wikipedia.org/wiki/PowerVR

    The GPUs are designed to offer improved in-system efficiency, improved power efficiency and reduced bandwidth for vision and computational photography in consumer devices, mid-range and mainstream smartphones, tablets and automotive systems such as advanced driver assistance systems (ADAS), infotainment, computer vision and advanced processing ...

  9. Vision processing unit - Wikipedia

    en.wikipedia.org/wiki/Vision_processing_unit

    Pixel Visual Core (PVC), which is a fully programmable Image, Vision and AI processor for mobile devices; Microsoft HoloLens, which includes an accelerator referred to as a holographic processing unit (complementary to its CPU and GPU), aimed at interpreting camera inputs, to accelerate environment tracking and vision for augmented reality ...

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