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Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). [3]
Alexey Pajitnov (right) with Dutch games publisher Henk Rogers, who helped place the game on every Game Boy. With Project Natal, Uncharted 2, Metroid: Other M, Scribblenauts, and everything else ...
Tetris (Russian: Тетрис) [a] is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In Tetris, players complete lines by moving tetrominoes, which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces.
Rogers meets Pajitnov, and they gradually develop a friendship. However, the growing potential of Tetris attracts scrutiny from Valentin Trifonov, a corrupt Communist Party official with KGB connections. Trifonov attempts to leverage Tetris as a political and financial asset, threatening Rogers, Pajitnov, and their familes. Trifonov pressures ...
As “Tetris” celebrates 40 years of falling blocks at the Lucca Comic and Games convention in Italy, Variety sat down with its creator Alexey Pajitnov and the Tetris company’s co-founder Henk ...
Alexey Pajitnov (born 1956), software engineer and video game designer, inventor of Tetris; Vladimir Pentkovski (1946–2012), researcher who led the team that developed the architecture for the Pentium III processor; Boris Podolsky (1896–1966), physicist known for EPR paradox
ELORG was a partner in The Tetris Company which licenses the Tetris name to game companies, along with Tetris creator Alexey Pajitnov and businessman Henk Rogers. Elorg was a 50 percent owner in the company until Rogers and Pajitnov bought ELORG's remaining rights around 2005. [13] [14]
A friend of Tetris creator Alexey Pajitnov, he was the first clinical psychologist to conduct experiments using the game. [2] He played an important role in the subsequent development and marketing of the game, and a 1999 article in the Forbes magazine credited him for "co-inventing the seminal videogame Tetris". [3]