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Forbidden Bridge is a board game first released in 1992 by Milton Bradley which simulates being a treasure hunter. Players assume the role of explorers who are after ancient jewels, which are guarded by an angry spirit.
Cover of "Collector's Edition" boxed set, 1976. Arnhem, subtitled "Operation Market-Garden, September 1944" and also published as A Bridge Too Far: Arnhem, is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates Operation Market Garden during World War II, when Allied forces attempted to create a salient in the Netherlands, using paratroopers to take ...
The modern game of contract bridge was the result of innovations to the scoring of auction bridge by Harold Stirling Vanderbilt and others. The most significant change was that only the tricks contracted for were scored below the line toward game or a slam bonus, a change that resulted in bidding becoming much more challenging and interesting.
While bridge is a game of incomplete information, a double-dummy solver analyses a simplified version of the game where there is perfect information; the bidding is ignored, the contract (trump suit and declarer) is given, and all players are assumed to know all cards from the very start.
The most common and most useful circumstance for this, is when the defender's own game call is likely to be 3NT. Look at the following scenarios: In this scenario, a Cappelletti bidding sequence between Intervener and Advancer of, for example, overcall 2 ♣ -2 ♦ -2 ♠ shows Advancer that partner has 9-14 HCP in a spades suit.
Remagen is a two-player wargame where one player controls the American forces trying to take and hold the bridge, and the other controls the German defenders. With only 100 counters and relatively few rules, this game has been characterized as emphasizing "simple rules and playability." [2]
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Bridge Constructor is a series of physics-based simulation-puzzle video games developed by ClockStone and published by Headup Games.While themes and elements change across the series, each game is based on planning out a bridge across a river or ravine using a number of parts, limited by the geometry of the space and the total cost of the parts.