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The campaign sourcebook, Critical Role: Tal'Dorei Campaign Setting (2017), is a guide to the setting of campaign one. [40] It was published by Critical Role and Green Ronin Publishing [ 41 ] under the Wizards of the Coast Open Game License [ 42 ] : 143 and is not considered "official" Dungeons & Dragons material. [ 41 ]
The druid is included as a character class in the 5th edition Player's Handbook (2014); [11] druids utilize divine magic in this edition. Druid spells are typically devoted to communing with nature, interpreting or directing the weather, communicating with creatures and plants, and the like.
Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game.It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The deck seems stacked against the Water cleric; he has to empty his canteen to recharge his spells, a tough requirement considering the chronic water shortage in Athas. Still, for players who've thus far avoided Athasian clerics, EAFW is a revelation. It's spoiled me—I don't see how a credible Dark Sun campaign could be run without it. [1]
The fire cult, Cult of the Eternal Flame, is led by the tiefling Vanifer The water cult, Cult of the Crushing Wave, is led by the sailor Gar Shatterkeel This campaign takes characters from level 1 through level 15 as adventurers battle the elemental cults across the North and work to uncover their true agenda.
The campaign is set in Exandria, a fictional world Matthew Mercer created for the game. [61] The second campaign is set about 20 years after Vox Machina's final battle against Vecna in Critical Role ' s first campaign, [62] [63] and except for a few secondary characters has a new cast of adventurers. Most of the story takes place on the ...
The expansion allows players to level up to 110 in the Broken Isles, an increase from the cap of 100 in the previous expansion Warlords of Draenor.Initially, there were ten dungeons in 7.0 with patch 7.1 adding the revamped Karazhan dungeon, patch 7.2 adding Cathedral of the Eternal Night and patch 7.3 adding the Seat of the Triumvirate on the planet Argus - the headquarters of the Burning ...