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Horseclans is a science fiction series by American writer Robert Adams, set in a North America that had been thrown back to a medieval level by a full-scale nuclear war. Background [ edit ]
The series is notable for having a detailed world and labyrinthine timeline (many of his Horseclans books are so cross-referenced that they make sense only when read in sequential order). The Horseclans series became his best-known works. [1] While he never completed the series, he wrote 18 novels in the Horseclans series before his death. [1]
GURPS Horseclans is a GURPS supplement describing the milieu of the Horseclans, a postholocaust world of barbarian nomads. The book includes the history and background of the future world and the land of Mehrikah, plus rules for creation of Horseclans characters, numerous psionic abilities, and mass combat.
Bili the Axe: Up the Harzburk! was written by W.G. Armintrout, with a cover by Ken Kelly, and was published by Steve Jackson Games in 1988 as an 80-page book. [ 1 ] Bili the Axe was an adventure for GURPS Horseclans and one of several adventures for the GURPS line, the majority of them being solo adventures like the MicroQuests previously ...
Book list Book table 1: Unnamed parameter. Main page for sublists that are transcluded elsewhere. Transclusion to declared page will hide summaries. — background: HEX code for row background: HEX code for table header background book_number: Book number (e.g. series numbering sequence) "No." title: Book title "Title" alt_title
Only the third book was written solely by Norton; the first book was a collaboration of Norton, Marion Zimmer Bradley and Julian May. The other books are included here for completeness but had no input from Norton. For further details see Trillium series. Black Trillium (1990), with Marion Zimmer Bradley and Julian May
Apocalyptic fiction is a subgenre of science fiction that is concerned with the end of civilization due to a potentially existential catastrophe such as nuclear warfare, pandemic, extraterrestrial attack, impact event, cybernetic revolt, technological singularity, dysgenics, supernatural phenomena, divine judgment, climate change, resource depletion or some other general disaster.
A rough breakdown of GURPS books. Bottom tier are core books necessary to play, moving up to least necessary. Using resources from further up the stack requires less preparation work on the part of the game master. This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.