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  2. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    The term non-photorealistic rendering is believed to have been coined by the SIGGRAPH 1990 papers committee, who held a session entitled "Non Photo Realistic Rendering". [1] [2] The term has received some criticism: The term "photorealism" has different meanings for graphics researchers (see "photorealistic rendering") and artists.

  3. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...

  4. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    In 1990, Eihachiro Nakame and associates presented a lighting model for driving simulators that highlighted the need for high-dynamic-range processing in realistic simulations. [4] In 1995, Greg Spencer presented Physically-based glare effects for digital images at SIGGRAPH, providing a quantitative model for flare and blooming in the human eye ...

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.

  6. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Modern 3D computer graphics rely heavily on a simplified reflection model called the Phong reflection model (not to be confused with Phong shading). In the refraction of light, an important concept is the refractive index ; in most 3D programming implementations, the term for this value is "index of refraction" (usually shortened to IOR).

  7. Graphics hardware - Wikipedia

    en.wikipedia.org/wiki/Graphics_hardware

    Dedicated graphics cards are not bound to the motherboard, and therefore most are removable, replaceable, or upgradable. They are installed in an expansion slot and connected to the motherboard. On the other hand, an integrated graphics card cannot be changed without buying a new motherboard with a better chip, as they are bound to the motherboard.

  8. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.

  9. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    Super Video Graphics Array, abbreviated to Super VGA or SVGA, [1] [75] [84] also known as Ultra Video Graphics Array early on, [95] abbreviated to Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards. [96] Originally, it was an extension to the VGA standard first released by IBM in 1987.

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