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  2. Dragon's Breath Cave - Wikipedia

    en.wikipedia.org/wiki/Dragon's_Breath_Cave

    It is named for the warm moist air that rises from its entrance when barometric pressure drops, which condenses to form a mist suggestive of the breath of a dragon. [ 1 ] The cave contains the world's largest known non- subglacial underground lake , [ 1 ] with an area of almost 2 hectares (4.9 acres ). [ 2 ]

  3. Bedlam cube - Wikipedia

    en.wikipedia.org/wiki/Bedlam_cube

    Two of the BBC's 'Dragons' from Dragons' Den, Rachel Elnaugh and Theo Paphitis, were to invest in the Bedlam cube during the 2005 series.They offered £100,000 for a 30% share of equity in Bedlam Puzzles.

  4. List of caves - Wikipedia

    en.wikipedia.org/wiki/List_of_caves

    This is a list of caves of the world that have articles or that are properly cited. They are sorted by continent and then country. Caves which are in overseas territories on a different continent than the home country are sorted by the territory's continent and name.

  5. Underground lake - Wikipedia

    en.wikipedia.org/wiki/Underground_lake

    Underground lake within Cross Cave in Slovenia, one of 22 such lakes. An underground lake or subterranean lake is a lake underneath the surface of the Earth. Most naturally occurring underground lakes are found in areas of karst topography, [1] [2] where limestone or other soluble rock has been weathered away, leaving a cave where water can flow and accumulate.

  6. Dungeon crawl - Wikipedia

    en.wikipedia.org/wiki/Dungeon_crawl

    A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. [1] Video games and board games which predominantly feature dungeon crawl elements are considered to be a ...

  7. Antichamber - Wikipedia

    en.wikipedia.org/wiki/Antichamber

    Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.

  8. Stewart Coffin - Wikipedia

    en.wikipedia.org/wiki/Stewart_Coffin

    He is the author of several books and articles about puzzles, puzzle design and memoirs of his life: Puzzle Craft. Lincoln, Massachusetts: Stewart T. Coffin. 1985. OCLC 8262551. The Puzzling World of Polyhedral Dissections. New York: Oxford University Press. 1990. ISBN 9780198532071. AP-Art: A Compendium of Puzzle Designs. with Jerry Slocum ...

  9. A Space for the Unbound - Wikipedia

    en.wikipedia.org/wiki/A_Space_for_the_Unbound

    Solving the puzzles during the space dive can affect the person's point of view and help them deal with their trauma, which allows the player to continue the story. [4] [5] Atma also gains the ability later in the game to "riftdive" to another time in a location, which can be done to solve puzzles and advance the plot. [8]