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  2. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    Blender (Blender Foundation) is a free, open source, 3D studio for animation, modeling, rendering, and texturing offering a feature set comparable to commercial 3D animation suites. It is developed under the GPL and is available on all major platforms including Windows, OS X, Linux, BSD , and Solaris .

  3. Cryptomatte - Wikipedia

    en.wikipedia.org/wiki/Cryptomatte

    Cryptomatte images can be created by several 3D graphic programs like Blender, [2] Autodesk Maya, [3] Autodesk 3ds Max [4] or Houdini [5] and are usually exported using the OpenEXR file format. Whether a program is able to generate a cryptomatte or not is determined by the render engine being used.

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender users can create their own nodes using the Open Shading Language (OSL); this allows users to create stunning materials that are entirely procedural, which allows them to be used on any objects without stretching the texture as opposed to image-based textures which need to be made to fit a certain object. (Note that the shader nodes ...

  5. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    A new website, forum, wiki, Blender exported, etc. were developed in order mark a new fresh project restart. Although the original LuxRender is a full spectral renderer, the new LuxCoreRender drops full spectral rendering in favor of simulating spectral dispersion when required.

  6. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Shader Node [40] Yes ?? No Cycles Yes Yes Light Groups (3.2 and later) 2.80 and later [41] Yes from 2.75 from 2.79 Yes sIBL_GUI for Blender addon/ Add Environment nodes addon ? No MODO Yes 14.1 and later MODO Renderer, mPath Yes Yes Light Linking [42]? Photometric Light Directional Light [43] Portal Shadow Catcher Yes mm_sIBLToModoEnvironment ...

  7. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    Meshes may refer to materials, which refer to textures, which refer to images. Scenes are defined using an array of root nodes. [8] Most of the top-level glTF properties use a flat hierarchy for storage. Nodes are saved in an array called "nodes", and are referred to by index, including by other nodes. A glTF scene refers to its root nodes by ...

  8. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping - Wikipedia

  9. Art of Illusion - Wikipedia

    en.wikipedia.org/wiki/Art_of_Illusion

    Texture — Defines a texture that is applied to an object. Material — Defines a material that is applied to an object. TextureMapping — Describes how a texture is mapped to an object. MaterialMapping — Describes how a material is mapped to an object. ImageFilter — Used for post-processing of a rendered image.