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Dwarf Fortress was originally started in October 2002 as a two-month side project, but was suspended soon after due to the brothers' focus shifting to Armok. In the meantime he had also developed a game called Mutant Miner. It was a turn-based game where players look for minerals and dig out tunnels while dealing with threats. He realized the ...
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
The 2011 video game The Elder Scrolls V: Skyrim features an underground city by the name of Blackreach with large glowing mushrooms and a large "sun" hanging from the ceiling, Blackreach connects the Dwemer cities: Alftand, Mzinchaleft, and Raldbthar which are also underground and feature large amounts of Steampunk technology.
Dwarfs!? is a 2011 real-time strategy game developed by Power of 2 and published by Tripwire Interactive.In the game, the player acts as the overseer for an underground Dwarf colony, as the player must defend them by doing things such as building walls, solidifying rock, and bombing holes as they mine for resources.
The plan was for the Morrow Project to be coordinated by a central command post and record-keeping facility called "Prime Base." This is an immense self-contained bunker with various annexes, hidden underground in Nevada, in the canyons near Soldier Meadow. Its details are explained in the game book entitled "Prime Base."
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The true gods of Lankhmar, however, are feared rather than worshipped. These "Black Bones" (mummified ancestors of the Lankhmarese) occasionally leave their temple and battle threats to the city—or threats to their own position as the preeminent religion within Lankhmar. Beneath Lankhmar is an underground city inhabited by sentient rats. At ...