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In real-time computing, the priority ceiling protocol is a synchronization protocol for shared resources to avoid unbounded priority inversion and mutual deadlock due to wrong nesting of critical sections.
Distributed deadlocks can be detected either by constructing a global wait-for graph, from local wait-for graphs at a deadlock detector or by a distributed algorithm like edge chasing. Phantom deadlocks are deadlocks that are detected in a distributed system due to system internal delays but no longer actually exist at the time of detection.
The term "deadlock avoidance" appears to be very close to "deadlock prevention" in a linguistic context, but they are very much different in the context of deadlock handling. Deadlock avoidance does not impose any conditions as seen in prevention but, here each resource request is carefully analyzed to see whether it could be safely fulfilled ...
Banker's algorithm is a resource allocation and deadlock avoidance algorithm developed by Edsger Dijkstra that tests for safety by simulating the allocation of predetermined maximum possible amounts of all resources, and then makes an "s-state" check to test for possible deadlock conditions for all other pending activities, before deciding whether allocation should be allowed to continue.
A wait-for graph in computer science is a directed graph used for deadlock detection in operating systems and relational database systems.. In computer science, a system that allows concurrent operation of multiple processes and locking of resources and which does not provide mechanisms to avoid or prevent deadlock must support a mechanism to detect deadlocks and an algorithm for recovering ...
Deadlock commonly refers to: Deadlock (locksmithing) or deadbolt, a physical door locking mechanism; Deadlock (computer science), a situation where two processes are each waiting for the other to finish; Political deadlock or gridlock, a situation of difficulty passing laws that satisfy the needs of the people
Battlestar Galactica Deadlock was developed by Black Lab Games, a studio based in Perth, Australia. [4] Following the release of their previous game, Star Hammer: The Vanguard Prophecy, publisher Slitherine asked them if they had any intellectual properties (IPs) they were interested in working on, and director Paul Turbett listed multiple IPs, including Battlestar Galactica, leading to them ...
Wikinav for deadlock for September shows 7.39k to the video game, 1.89k to computer science, 426 to deadbolt, 86 to politics, and so on up to 23 destinations.