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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    RuneScape features a semi-real-time combat system. Combat is an important aspect of the game, allowing players to defeat monsters to obtain dropped items or to complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying a mathematical formula to their combat skills. [27]

  4. Old School Renaissance - Wikipedia

    en.wikipedia.org/wiki/Old_School_Renaissance

    The terms "old school revival" and "old school renaissance" were first used on the Dragonsfoot forum as early as 2004 [5] and 2005, [6] [7] respectively, to refer to a growing interest in older editions of Dungeons and Dragons and games inspired by those older editions.

  5. Resourcefulness - Wikipedia

    en.wikipedia.org/wiki/Resourcefulness

    Search for Resourcefulness in Wikipedia to check for alternative titles or spellings. Start the Resourcefulness article , using the Article Wizard if you wish, or add a request for it ; but please remember that Wikipedia is not a dictionary .

  6. Resource efficiency - Wikipedia

    en.wikipedia.org/wiki/Resource_efficiency

    The UK Government has defined resource efficiency for research purposes as "the optimisation of resource use so that a given level of final consumption can be met with fewer resources". [2] It has been noted that improvements in resource efficiency can occur at production, consumption, and end of product life stages. [ 2 ]

  7. Learned industriousness - Wikipedia

    en.wikipedia.org/wiki/Learned_industriousness

    Learned helplessness is a term to explain a specific pattern of behavior that occurs in both animals and humans. When an animal or human is consistently exposed to an aversive condition (pain, unpleasant noise, etc.) and is unable to escape this condition, that animal or human will become helpless and stop attempting escape.

  8. The Ultimate Resource - Wikipedia

    en.wikipedia.org/wiki/The_Ultimate_Resource

    The work opens with an explanation of scarcity, noting its relation to price; high prices denote relative scarcity and low prices indicate abundance.Simon usually measures prices in wage-adjusted terms, since this is a measure of how much labor is required to purchase a fixed amount of a particular resource.

  9. Resource curse - Wikipedia

    en.wikipedia.org/wiki/Resource_curse

    The resource curse, also known as the paradox of plenty or the poverty paradox, is the hypothesis that countries with an abundance of natural resources (such as fossil fuels and certain minerals) have lower economic growth, lower rates of democracy, or poorer development outcomes than countries with fewer natural resources. [1]