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MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
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The game puts players in charge of redeveloping a town that has become run down. Through creative building and design elements, players can improve the town, which attracts new residents, who subsequently need homes built for them. Customization is a large element of the game, including houses, furniture and outfits. [citation needed]
The game is a sandbox city-building game in which players decorate environments using building and decorative pieces. Summerhouse received generally positive reviews, with critics praising the game's open-ended design, pace and visual presentation, although some reviewers hoped for greater depth in the game's features and building elements.
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Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1] 1969: The Sumer Game: Richard Merrill: Historical: MAIN: Adaptation of The Sumerian Game. [1] 1975: Hamurabi: David H. Ahl: Historical: MAIN: Expanded version of The Sumer Game ...
The game starts in an abandoned town where a ghost lives until people start to move into the town, disturbing its sleep. It attempts to scare everyone out of the town to rest in peace once again. The player can move the ghost around a building and possess objects to scare people. The more people it scares, the more paranormal powers it will gain.