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Assassin's Creed II is an action-adventure game played from a third-person perspective and set in an open world based on late 15th-century Renaissance Italy. Gameplay is nonlinear, and focuses on hack and slash combat, stealth, and exploration.
Assassin's Creed: Heritage Collection: Compilation of the first five games of the main series into one collection, featuring Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and Assassin's Creed III. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 8, 2013. [114]
Assassin's Creed: Brotherhood is a 2010 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. [1] [2] It is the third major installment in the Assassin's Creed series, and the second chapter in the "Ezio Trilogy", as a direct sequel to 2009's Assassin's Creed II.
Assassin's Creed III features new gameplay elements such as hunting and dual wielding of weaponry. Here the protagonist Connor uses two weapons, a tomahawk and a flintlock pistol, against a group of redcoats. Assassin's Creed III is an action-adventure, stealth game set in an open world environment and played from a third-person perspective.
Assassin's Creed won several awards at the 2006 E3 and several end-year awards after its release. The game spawned two spin-offs: Assassin's Creed: Altaïr's Chronicles (2008) and Assassin's Creed: Bloodlines (2009), which exclude the modern-day aspect and focus entirely on Altaïr. A direct sequel, Assassin's Creed II, was
The Third Edition of the Assassin's Creed: Encyclopedia is an updated hardcover edition incorporating information of characters and events from Assassin's Creed IV: Black Flag and Assassin's Creed: Brahman along with new artwork and concept art. It was released worldwide on November 11, 2013, and includes 390 pages of new content and a revised ...
Assassin's Creed II: Discovery is a 2.5D side-scroller game wherein players assume the role of Ezio Auditore da Firenze. Primarily set in Italy and Spain, Ezio navigates through the game's levels and accomplishes specific goals for each mission. Ezio is able to scale most buildings, as well as roll, jump, and swing through the environment.
Ubisoft Anvil (until 2009 known as Scimitar and between 2012 and 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games.
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