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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    Direct3D 12 feature levels Level Driver model Required features Optional features GPUs supporting as a maximum feature level 11_0: WDDM 2.0 All mandatory 11_0 features from Direct3D 11, Shader Model 5.1, Resource binding Tier 1. UAVs at every pipeline stage, UAV only rendering with force sample count, constant buffer offsetting and partial updates.

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 12 version 2004 – Windows 10 May 2020 Update (version 2004) brings support for DirectX 12 Ultimate, Mesh & Amplification Shaders, [137] Sampler Feedback, [138] as well DirectX Raytracing Tier 1.1 [139] and memory allocation improvements.

  4. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    Lead developer Max McMullen stated that the main goal of Direct3D 12 is to achieve "console-level efficiency on phone, tablet and PC". [55] The release of Direct3D 12 comes alongside other initiatives for low-overhead graphics APIs including AMD's Mantle for AMD graphics cards, Apple's Metal for iOS and macOS and Khronos Group's cross-platform ...

  5. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Render Pass, introducing render pass concept in Direct3D 12, adding new APIs to be run on existing drivers and allow user mode drivers to choose optimal rendering path without heavy CPU penalty. Meta-commands, adding preview support for DirectML, a high-performance, hardware-accelerated DirectX 12 library for machine learning. With Windows 10 ...

  6. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library was introduced in Direct3D 7, and subsequently was improved in Direct3D 9. It provides classes for common calculations on vectors, matrices and colors, calculating look-at and projection matrices ...

  7. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    In Windows 10, WARP has been updated to support Direct3D 12 at feature level 12_1; under Direct3D 12, WARP also replaces the Reference rasterizer. In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing.

  8. Display list - Wikipedia

    en.wikipedia.org/wiki/Display_list

    A display list, also called a command list in Direct3D 12 and a command buffer in Vulkan, is a series of graphics commands so that they may be later run when the list is executed. [1] Systems that make use of display list functionality are called retained mode systems, while systems that do not are as opposed to immediate mode systems. In ...

  9. Intel Arc - Wikipedia

    en.wikipedia.org/wiki/Intel_Arc

    There is also a performance gap between DirectX 11 and DirectX 12. A December 2022 driver update improved Arc compatibility and performance with DirectX 9-based games. [ 43 ] According to Intel, the driver update made Arc GPUs up to 1.8x faster in DirectX 9 games. [ 44 ]