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  2. Mineplex - Wikipedia

    en.wikipedia.org/wiki/Mineplex

    Mineplex is a Minecraft minigame server created in 2013 by Gregory Bylos and Jarred van de Voort. [4] [5] In 2016, Mineplex had millions of unique players monthly. [6]At its peak, the server had around 20,000 concurrent players at any given time. [7]

  3. Wikipedia:Bypass your cache - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Bypass_your_cache

    Hold the ⇧ Shift key and click the Reload button on the navigation toolbar. On macOS: Hold both the ⌘ Cmd and ⇧ Shift keys and press the R key. Hold the ⇧ Shift key and click the Reload button on the navigation toolbar. Hold the Ctrl key and click the Reload button on the navigation toolbar. On ChromeOS:

  4. Resource Location and Discovery Framing - Wikipedia

    en.wikipedia.org/wiki/REsource_LOcation_And...

    Resource Location and Discovery (RELOAD) is a peer-to-peer (P2P) signalling protocol for use on the Internet. A P2P signalling protocol provides its clients with an abstract storage and messaging service between a set of cooperating peers that form the overlay network.

  5. Resource leak - Wikipedia

    en.wikipedia.org/wiki/Resource_leak

    Many resource leaks are fixed by resource reclamation by the operating system after the process terminates and makes an exit system call. Resource leaks are thus primarily a problem for long-lived processes, as leaked resources held by still-running processes are often not reclaimed; and for processes that rapidly acquire and leak many resources.

  6. Meta refresh - Wikipedia

    en.wikipedia.org/wiki/Meta_refresh

    Meta refresh is a method of instructing a web browser to automatically refresh the current web page or frame after a given time interval, using an HTML meta element with the http-equiv parameter set to "refresh" and a content parameter giving the time interval in seconds.

  7. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Modding can be compared with the open-source-software movement and open-source video game development. [16] [46] In 2006, part of the reason that Second Life generated interest was how user-generated content (mods) was central to the experience, and how the intellectual property rights remained with the creator-player. This was developed by the ...