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  2. Carry (arithmetic) - Wikipedia

    en.wikipedia.org/wiki/Carry_(arithmetic)

    In most computers, the carry from the most significant bit of an arithmetic operation (or bit shifted out from a shift operation) is placed in a special carry bit which can be used as a carry-in for multiple precision arithmetic or tested and used to control execution of a computer program.

  3. Carry flag - Wikipedia

    en.wikipedia.org/wiki/Carry_flag

    The first uses the bit as a borrow flag, setting it if a<b when computing a−b, and a borrow must be performed. If a≥b, the bit is cleared. A subtract with borrow (SBB) instruction will compute a−b−C = a−(b+C), while a subtract without borrow (SUB) acts as if the borrow bit were clear.

  4. Counter-Strike - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike

    Counter-Strike: Global Offensive was the fourth release in the main, Valve-developed Counter-Strike series in 2012. Much like Counter-Strike: Source the game runs on the Source engine. It was available for Microsoft Windows, OS X, and Linux, as well as the Xbox 360 and PlayStation 3 consoles, and is backwards compatible on the Xbox One console.

  5. Counter-Strike (video game) - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike_(video_game)

    Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) [5] is a tactical first-person shooter game developed by Valve.It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.

  6. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    There, Valve stated that it would be free to use for developers, with support for the Vulkan graphical API, as well as using a new in-house physics engine called Rubikon. [ 24 ] [ 25 ] In June 2015, Valve announced that Dota 2 , originally made in the Source engine, would be ported over to Source 2 in an update called Dota 2 Reborn .

  7. Peripheral - Wikipedia

    en.wikipedia.org/wiki/Peripheral

    A peripheral can be categorized based on the direction in which information flows relative to the computer: The computer receives data from an input device; examples: mouse, keyboard, scanner, game controller, microphone and webcam; The computer sends data to an output device; examples: monitor, printer, headphones, and speakers

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