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  2. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.

  3. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...

  4. Minicraft - Wikipedia

    en.wikipedia.org/wiki/Minicraft

    Release. December 19, 2011. Genre (s) Action, survival. Mode (s) Single-player. Minicraft is a 2D top-down action game designed and programmed by Markus Persson, the creator of Minecraft, for the 22nd Ludum Dare, a 48-hour game programming competition. The game was released on December 19, 2011.

  5. Paper craft - Wikipedia

    en.wikipedia.org/wiki/Paper_craft

    Paper craft. Paper craft is a collection of crafts using paper or card as the primary artistic medium for the creation of two or three-dimensional objects. Paper and card stock lend themselves to a wide range of techniques and can be folded, curved, bent, cut, glued, molded, stitched, or layered. [ 1] Papermaking by hand is also a paper craft.

  6. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [ 8] Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation ...

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source (game engine) Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games ...

  8. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    MCA – format used by Minecraft for storing data for in-game worlds [32] NBT – format used by Minecraft for storing program variables along with their (Java) type identifiers; OEC – format used by OE-Cake for scene data storage; P3D – format for panda3d by Disney; PLAGUEINC – format used by Plague Inc. for storing custom scenario ...

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...