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  2. Cut-up technique - Wikipedia

    en.wikipedia.org/wiki/Cut-up_technique

    The cut-up technique (or découpé in French) is an aleatory narrative technique in which a written text is cut up and rearranged to create a new text. The concept can be traced to the Dadaists of the 1920s, but it was developed and popularized in the 1950s and early 1960s, especially by writer William S. Burroughs .

  3. Surrealist techniques - Wikipedia

    en.wikipedia.org/wiki/Surrealist_techniques

    Surrealism in art, poetry, and literature uses numerous techniques and games to provide inspiration. Many of these are said to free imagination by producing a creative process free of conscious control. The importance of the unconscious as a source of inspiration is central to the nature of surrealism. The Surrealist movement has been a ...

  4. The Nova Trilogy - Wikipedia

    en.wikipedia.org/wiki/The_Nova_Trilogy

    The trilogy of experimental novels is composed of The Soft Machine (1961, revised 1966 and 1968), The Ticket That Exploded (1962, revised 1967) and Nova Express (1964). Like Naked Lunch, The Soft Machine derived in part from The Word Hoard, a number of manuscripts Burroughs wrote mainly in Tangier, between 1954 and 1958.

  5. Décollage - Wikipedia

    en.wikipedia.org/wiki/Décollage

    Décollage. Décollage is an art style that is the opposite of collage; instead of an image being built up of all or parts of existing images, it is created by ripping and tearing away or otherwise removing pieces of an original image. [1] The French word "décollage" translates into English literally as "take-off" or "to become unglued" or "to ...

  6. The Ticket That Exploded - Wikipedia

    en.wikipedia.org/wiki/The_Ticket_That_Exploded

    The Ticket That Exploded is a 1962 novel by American author William S. Burroughs, published by Olympia Press and later by Grove Press in 1967. Together with The Soft Machine and Nova Express it is part of a trilogy, referred to as The Nova Trilogy, created using the cut-up technique, although for this book Burroughs used a variant called 'the fold-in' method.

  7. Software development effort estimation - Wikipedia

    en.wikipedia.org/wiki/Software_development...

    Software development effort estimation. In software development, effort estimation is the process of predicting the most realistic amount of effort (expressed in terms of person-hours or money) required to develop or maintain software based on incomplete, uncertain and noisy input.

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