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The game was designed to help researchers to understand the mental process of 3D navigation, which is one of the first skills lost in dementia. It was hoped that a large number of people would play the game, thus contributing much more data than could easily be obtained in a laboratory experiment.
The organizations behind the game are now back with a VR sequel, and the goal of advancing dementia research even further with their gamified approach. On the face of it, Sea Hero Quest could be ...
Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]
Ramanan had previously been considering a story about memories and felt that a video game would be the best medium to explore memories firsthand. The theme of the game jam was borders, and they saw mental health and Alzheimer's disease as an interesting metaphorical take on the subject. [ 5 ]
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The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
Pre-dementia or early-stage dementia (stages 1, 2, and 3). In this initial phase, a person can still live independently and may not exhibit obvious memory loss or have any difficulty completing ...
A turn-based grand strategy video game that allows players to build and lead a nation through an alternate history from Stone Age to Singularity Age. Millennia (video game) 2024: 10,000 BC – 2100s AD: A 4X turn-based strategy video game in which players lead their nation through 10 different ages, from Age of Stone to Age of Transcendence.