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Instructions per second. Instructions per second ( IPS) is a measure of a computer 's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.
Instructions per cycle. In computer architecture, instructions per cycle ( IPC ), commonly called instructions per clock, is one aspect of a processor 's performance: the average number of instructions executed for each clock cycle. It is the multiplicative inverse of cycles per instruction. [ 1][ 2][ 3]
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be ...
Clock rate. Microprocessor clock speed measures the number of pulses per second generated by an oscillator that sets the tempo for the processor. It is measured in hertz (pulses per second). In computing, the clock rate or clock speed typically refers to the frequency at which the clock generator of a processor can generate pulses, which are ...
Instruction cycle. The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the ...
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
Core i7, on the desktop platform no longer supports hyper-threading; instead, now higher-performing core i9s will support hyper-threading on both mobile and desktop platforms. Before 2007 and post-Kaby Lake, some Intel Pentium and Intel Atom (e.g. N270, N450) processors support hyper-threading. Celeron processors never supported it.
I/O Memory: 2 MB EDO DRAM. CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 36.864 MHz+PS1 GTE and MDEC for backwards compatibility with PS1 games) Automatically underclocked to 33.8688 MHz to achieve hardware backwards compatibility with original PlayStation format games. Sub Bus: 32-bit.