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  2. Character (arts) - Wikipedia

    en.wikipedia.org/wiki/Character_(arts)

    Character (arts) In fiction, a character or personage, [1] is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game ). [2] [3] [4] The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be ...

  3. Stock character - Wikipedia

    en.wikipedia.org/wiki/Stock_character

    A stock character, also known as a character archetype, is a type of character in a narrative (e.g. a novel, play, television show, or film) whom audiences recognize across many narratives or as part of a storytelling tradition or convention. There is a wide range of stock characters, covering people of various ages, social classes and ...

  4. Glossary of motion picture terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_motion_picture...

    A term referring to a fictional character (by whatever name) whose job it is to explain the plot or parts of a plot to other characters and the audience. mood lighting The deliberate use of certain lighting characteristics in a scene or even an entire film in order to provoke a particular state of mind or feeling in the viewer. MOS motion picture

  5. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.

  6. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any ...

  7. Confidant - Wikipedia

    en.wikipedia.org/wiki/Confidant

    The confidant (/ ˈ k ɒ n f ɪ d æ n t / or / ˌ k ɒ n f ɪ ˈ d ɑː n t /; feminine: confidante, same pronunciation) is a character in a story whom a protagonist confides in and trusts. . Confidants may be other principal characters, characters who command trust by virtue of their position such as doctors or other authority figures, or anonymous confidants with no separate role in the n

  8. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    C ( pronounced / ˈsiː / – like the letter c) [6] is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code (especially in kernels [7 ...

  9. Character encoding - Wikipedia

    en.wikipedia.org/wiki/Character_encoding

    Character encoding is the process of assigning numbers to graphical characters, especially the written characters of human language, allowing them to be stored, transmitted, and transformed using digital computers. [1] The numerical values that make up a character encoding are known as "code points" and collectively comprise a "code space", a ...