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  2. Architectural model - Wikipedia

    en.wikipedia.org/wiki/Architectural_model

    Architectural models are being constructed at a much smaller scale than their 1:1 counterpart. The scales and their architectural use are broadly as follows: 1:1 full (or real) size for details; 1:2 Details; 1:5 Details; 1:10 Interior spaces and furniture; 1:20 Interior spaces and furniture

  3. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]

  4. File:Facade Design Pattern Sequence Diagram UML.svg

    en.wikipedia.org/wiki/File:Facade_Design_Pattern...

    @startuml scale max 600*600 skinparam participant { FontSize 10 BackgroundColor White BorderThickness 0.4 } left footer <i>Sample sequence diagram</i> endfooter activate Client participant Facade #ffffaa/white Client -> Facade activate Facade Facade -> "Class 1" activate "Class 1" deactivate "Class 1" Facade -> "Class 2" activate "Class 2" deactivate "Class 2" Facade -> "Class 3" activate ...

  5. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    Diagram that depicts the model–view–presenter (MVP) GUI design pattern. Model–view–presenter (MVP) is a derivation of the model–view–controller (MVC) architectural pattern, and is used mostly for building user interfaces. In MVP, the presenter assumes the functionality of the "middle-man". In MVP, all presentation logic is pushed to ...

  6. File:Facade Design Pattern Class Diagram UML.svg - Wikipedia

    en.wikipedia.org/wiki/File:Facade_Design_Pattern...

    Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.

  9. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. [ 1 ]