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A time–distance diagram is a chart with two axes: one for time, the other for location. The units on either axis depend on the type of project: time can be expressed in minutes (for overnight construction of railroad modification projects such as the installation of switches) or years (for large construction projects); the location can be (kilo)meters, or other distinct units (such as ...
Specific names for the linear scheduling method have been adopted, such as: [1] Location-based scheduling (the preferred term in the book) Harmonograms; Line-of-balance; Flowline or flow line; Repetitive scheduling method; Vertical production method; Time-location matrix model; Time space scheduling method; Disturbance scheduling
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The original intention of "dead" in the term is generally assumed to mean using a stationary object that is "dead in the water" as a basis for calculations. Additionally, at the time the first appearance of "dead reckoning", "ded" was considered a common spelling of "dead". This potentially led to later confusion of the origin of the term. [1]
Travel-time curve is a graph showing the relationship between the distance from the epicenter to the observation point and the travel time. [2] [3] Travel-time curve is drawn when the vertical axis of the graph is the travel time and the horizontal axis is the epicenter distance of each observation point. [4] [5] [6]
A timing diagram [1] in Unified Modeling Language 2.5.1 is a specific type of interaction diagram, where the focus is on timing constraints. Timing diagrams are used to explore the behaviors of objects throughout a given period of time. A timing diagram is a special form of a sequence diagram. The differences between timing diagram and sequence ...
The precedence diagram method (PDM) is a tool for scheduling activities in a project plan. It is a method of constructing a project schedule network diagram that uses boxes, referred to as nodes, to represent activities and connects them with arrows that show the dependencies. It is also called the activity-on-node (AON) method.
The point location problem is a fundamental topic of computational geometry.It finds applications in areas that deal with processing geometrical data: computer graphics, geographic information systems (GIS), motion planning, and computer aided design (CAD).