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  2. Razer Hydra - Wikipedia

    en.wikipedia.org/wiki/Razer_Hydra

    The Razer Hydra was released through Steam and Razer's official website on June 16, 2011, for US$139.99. It was sold in a bundle with Portal 2, which has exclusive content for those with the controller. [3] Support for many other games is either implemented or planned.

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Dynamic range - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range

    Audio engineers use dynamic range to describe the ratio of the amplitude of the loudest possible undistorted signal to the noise floor, say of a microphone or loudspeaker. [18] Dynamic range is therefore the signal-to-noise ratio (SNR) for the case where the signal is the loudest possible for the system. For example, if the ceiling of a device ...

  5. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    The crest factor, which is the difference between the signal's peak and its average power, [31] is on occasions considered as a basis for the measure of micro-dynamics, for instance in the TT Dynamic Range Meter plug-in. [32] Finally, R 128 LRA has been repeatedly considered as a measure of macro-dynamics or dynamics in the musical sense.

  6. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...

  7. Razer Inc. - Wikipedia

    en.wikipedia.org/wiki/Razer_Inc.

    The Razer DeathAdder gaming mouse introduced in 2006 is the company's most popular mouse line by sales, [47] having sold over 20 million units worldwide by June 2024. [48] Razer mice are used by around 8% of professional first-person shooter gamers. [49] In 2021, Razer introduced a new 8 kHz "HyperPolling" technology to power the Razer Viper 8K ...

  8. Force Touch - Wikipedia

    en.wikipedia.org/wiki/Force_Touch

    3D Touch has three settings for input sensitivity. This enables users to customize a preference of light, medium, or firm press on the iPhone's screen. [3] 3D touch gives a continuous pressure reading to software that is running on the phone. Force Touch on the other hand, gives only two layers of interaction: A normal click and a force click.

  9. Apple Mighty Mouse - Wikipedia

    en.wikipedia.org/wiki/Apple_Mighty_Mouse

    Currently, Mac OS X is the only operating system that fully supports the mouse without third-party software. [needs update] When used with Mac OS X, the sensors can be set to launch applications or trigger features of the Apple operating system, such as Dashboard and Exposé. If not used with Mac OS X, the mouse behaves as a four "button" mouse ...