Search results
Results from the WOW.Com Content Network
If a plane intersects a solid (a 3-dimensional object), then the region common to the plane and the solid is called a cross-section of the solid. [1] A plane containing a cross-section of the solid may be referred to as a cutting plane. The shape of the cross-section of a solid may depend upon the orientation of the cutting plane to the solid ...
In algebraic geometry, a lemniscate (/ l ɛ m ˈ n ɪ s k ɪ t / or / ˈ l ɛ m n ɪ s ˌ k eɪ t,-k ɪ t /) [1] is any of several figure-eight or ∞-shaped curves. [ 2 ] [ 3 ] The word comes from the Latin lēmniscātus , meaning "decorated with ribbons", [ 4 ] from the Greek λημνίσκος ( lēmnískos ), meaning "ribbon", [ 3 ] [ 5 ...
A section of a tangent vector bundle is a vector field. A vector bundle over a base with section . In the mathematical field of topology, a section (or cross section) [1] of a fiber bundle is a continuous right inverse of the projection function.
1. A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.
In the tables of knots and links in Dale Rolfsen's 1976 book Knots and Links, extending earlier listings in the 1920s by Alexander and Briggs, the Borromean rings were given the Alexander–Briggs notation "6 3 2", meaning that this is the second of three 6-crossing 3-component links to be listed.
In arithmetic geometry, the Cox–Zucker machine is an algorithm created by David A. Cox and Steven Zucker.This algorithm determines whether a given set of sections [further explanation needed] provides a basis (up to torsion) for the Mordell–Weil group of an elliptic surface E → S, where S is isomorphic to the projective line.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]