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  2. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  3. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop.All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.

  4. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  5. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i, j, and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc. The reverse ...

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  8. Kleene star - Wikipedia

    en.wikipedia.org/wiki/Kleene_star

    In mathematical logic and computer science, the Kleene star (or Kleene operator or Kleene closure) is a unary operation, either on sets of strings or on sets of symbols or characters. In mathematics, it is more commonly known as the free monoid construction.

  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern can also be thought of as two layers of abstraction. When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the C++ world. The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below.