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  2. Kaktovik numerals - Wikipedia

    en.wikipedia.org/wiki/Kaktovik_numerals

    30,561 10 3,G81 20 ÷ ÷ ÷ 61 10 31 20 = = = 501 10 151 20 30,561 10 ÷ 61 10 = 501 10 3,G81 20 ÷ 31 20 = 151 20 ÷ = (black) The divisor goes into the first two digits of the dividend one time, for a one in the quotient. (red) fits into the next two digits once (if rotated), so the next digit in the quotient is a rotated one (that is, a five). (blue) The last two digits are matched once for ...

  3. Morra (game) - Wikipedia

    en.wikipedia.org/wiki/Morra_(game)

    The game can be expanded for a larger number of players by using modular arithmetic. For n players, each player is assigned a number from zero to n−1. On the count of three, each player holds out any number of fingers less than n, including zero. The person whose number is the remainder of the sum is chosen.

  4. American manual alphabet - Wikipedia

    en.wikipedia.org/wiki/American_manual_alphabet

    ASL Fingerspelling Resource Site Free online fingerspelling lessons, quizzes, and activities. ASL Fingerspelling Online Advanced Practice Tool Test and improve your receptive fingerspelling skills using this free online resource. Fingerspelling Beginner's Learning Tool Learn the basic handshapes of the fingerspelled alphabet. Manual Alphabet ...

  5. Yan tan tethera - Wikipedia

    en.wikipedia.org/wiki/Yan_tan_tethera

    Yan Tan Tethera or yan-tan-tethera is a sheep-counting system traditionally used by shepherds in Northern England and some other parts of Britain. [1] The words are numbers taken from Brythonic Celtic languages such as Cumbric which had died out in most of Northern England by the sixth century, but they were commonly used for sheep counting and counting stitches in knitting until the ...

  6. Counting - Wikipedia

    en.wikipedia.org/wiki/Counting

    Number blocks, which can be used for counting. Counting is the process of determining the number of elements of a finite set of objects; that is, determining the size of a set. . The traditional way of counting consists of continually increasing a (mental or spoken) counter by a unit for every element of the set, in some order, while marking (or displacing) those elements to avoid visiting the ...

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

  8. Basic Math (video game) - Wikipedia

    en.wikipedia.org/wiki/Basic_Math_(video_game)

    It was not immediately available as the console, as the earliest Atari games other than Combat (1977) were initially available by mail order. [11] For the Sears release of the Atari VCS under their Tele-Games label, the game was released as Math. [12] [13] Basic Math was re-released in January 1980 under the title Fun With Numbers. Atari halted ...

  9. Fingerspelling - Wikipedia

    en.wikipedia.org/wiki/Fingerspelling

    Yoel (2009) demonstrated that American Sign Language is influencing the lexicon and grammar of Maritime Sign Language in various ways, including the fact that the original BANZSL two-handed manual alphabet is no longer used in the Maritimes [10]: 8, 9, 75, 142 and has been replaced by the one-handed American manual alphabet, which has been ...