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The stranger confronts Mad Dog in a final quick-draw showdown. Forewarned that Mad Dog wears a bulletproof vest, the stranger defeats him by shooting both his hands. The mayor then unties his daughter. Unfortunately, as the townsfolk congratulate the stranger, Mad Dog recovers, and is seen riding a horse off into the distance.
Magic Johnson's Fast Break (alternatively titled Magic Johnson's Basketball) is a side-scrolling basketball sports game developed by Arcadia Systems and published in 1988. The game features the name and likeness of Los Angeles Lakers point guard Earvin "Magic" Johnson Jr., and was endorsed by PepsiCo.
Fast Draw Showdown is a live-action laserdisc video game, released by American Laser Games in 1994 (see 1994 in video gaming) for a limited number of platforms. As one of the last live-action rail shooters released by the company, which began the series with Mad Dog McCree , it is also arguably the shortest.
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On September 7, 2004, Arlie Rahn founded Grey Dog. Gary Gorski and Adam Ryland came to the company with Rahn. [1]All three developers had worked under the same company, .400 Software Studios, but when that company dissolved due to an ownership dispute, the three developers formed Grey Dog Software under the ownership of Rahn.
The object of fast draw as a combative sport is to quickly draw one's pistol and fire with the most accuracy. The sport has been inspired by accounts of duels and gunfights which incorporated it during the Wild West, such as the Hickok–Tutt shootout, Short–Courtright duel, Gunfight at the O.K. Corral, Long Branch Saloon gunfight and others, which in turn inspired the gunfights seen in ...
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.
It was the second basketball arcade video game by Konami, following Super Basketball. It was considered the most realistic basketball sports video game upon release, with fast-paced action, detailed players, a large side-scrolling court, innovative cinematic slam dunks , and detailed sound effects, beginning a trend where presentation would ...
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