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If under :00.3 expires in such a situation, the timer will be instructed to deduct AT LEAST :00.3 from the game clock and shot clock. If, in the judgment of the official, the play took longer than :00.3, he will instruct the timer to deduct more time. If under :00.3 remain on the game clock when this situation occurs, the period is over.
NBA 2K9 is a 2008 basketball simulation video game developed by Visual Concepts and published by 2K. It is the tenth installment in the NBA 2K franchise and the successor to NBA 2K8 . It was released in 2008 for the PlayStation 2 , PlayStation 3 , Xbox 360 , and Microsoft Windows .
In 1988, Chicago Bulls legend Michael Jordan beat Atlanta Hawks forward and two-time Slam Dunk Contest champion Dominique Wilkins with an iconic dunk from the free-throw line.
As of December 2018, the series has sold over 90 million units worldwide, making it the best-selling NBA video game series. [153] Games in the NBA 2K series have been nominated for multiple awards, from events such as the Spike Video Game Awards, The Game Awards, and the D.I.C.E. Awards, usually related to being the best sports game of the year.
Instead of simply dunking the ball with one or two hands, the player allows their forearm(s) to pass through the basket, hooking their elbow pit on the rim before hanging for a short period of time. Although the dunk was introduced by Vince Carter in the 2000 NBA Slam Dunk contest, Kobe Bryant was filmed performing the dunk two years earlier in ...
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The rest of the game is oh so sweet." McNamara stated, "NBA 2K is a solid game with some great play mechanics. I like the play of NBA Live 2000 [...] better, but for graphics alone, I'll probably put more time in on NBA 2K." Lastly, Anderson wrote, "Even though you may initially find a few quirks in the game, the entire package is rock solid."
It is a variation of the run-and-gun system popularized by coach Paul Westhead at Loyola Marymount University in the early 1980s. [1] The Grinnell System relies on shooting three-point field goals , applying constant pressure with a full-court press , and substituting players frequently.