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Skyward Sword received critical acclaim; it has a score of 93/100 on the aggregate site Metacritic, based on 81 reviews. [62] It was the site's 10th highest scoring game of 2011, [78] and ranked as the 6th best-reviewed Wii game. [79] Skyward Sword was the third Zelda game and the sixteenth video game to receive a perfect score from Famitsu. [68]
The Legend of Zelda: Four Swords Adventures; The Legend of Zelda: Link's Awakening; The Legend of Zelda: A Link to the Past; The Legend of Zelda: A Link to the Past/Four Swords; The Legend of Zelda: Majora's Mask; The Legend of Zelda: The Minish Cap; The Legend of Zelda: Ocarina of Time; The Legend of Zelda: Oracle of Seasons and Oracle of Ages
Exclusive with Skyward Sword pre-orders and shortly after release. [135] The Legend of Zelda: Skyward Sword Piano Arrange CD: November 24, 2011 [136] CD 3-track disc included with The Legend of Zelda: Skyward Sword Fan Book released by Tokyo News Service. [136] The Legend of Zelda: The Wind Waker HD Sound Selection: 2013 [137] CD
The Legend of Zelda: Hyrule Historia [a] is a collector's book about Nintendo's The Legend of Zelda series, published in English by Dark Horse Comics. The 276-page book reveals the official timeline of the fictional events in the series, following years of speculation by fans. The book also includes artwork for the games, a short manga, and a ...
Hidemaro Fujibayashi (藤林 秀麿, Fujibayashi Hidemaro, born October 1, 1972) is a Japanese video game designer at Nintendo. [1] He has directed several games in the Legend of Zelda series, including Skyward Sword, Breath of the Wild, and Tears of the Kingdom.
Book #1: Double Trouble. Nintendo gamebooks are novels based on video games created by Nintendo.The gamebooks feature characters and settings from the Super Mario and The Legend of Zelda franchises, in two series, Nintendo Adventure Books and You Decide on the Adventure.
The contents cover fictional information from the original The Legend of Zelda game through to Twilight Princess HD. [2] The book includes sketches and notes provided by the development team that worked on each game in the series. [3] It also features an interview with the producer of The Legend of Zelda series, Eiji Aonuma. [4]
In November 2011, Skyward Sword was released for the Wii, and Zelda series producer Eiji Aonuma began thinking about the next project in the series. [13] While Nintendo had released a remake of Ocarina of Time for the 3DS, demand for an original Zelda game on the 3DS was growing. [13] Aonuma chose to revisit the idea of Link entering walls. [13]
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