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In addition to being able to compile Cg source to assembly code, the Cg runtime also has the ability to compile shaders during execution of the supporting program. This allows the runtime to compile the shader using the latest optimizations available for hardware that the program is currently executing on.
Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string. The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
Cameyo - Application Virtualization; Ceedo (Discontinued) InstallFree Bridge (Doesn't appear available since acquisition by Watchdox in Dec 2012) LANDesk Application Virtualization (Discontinued? Doesn't appear in the article) PortableApps.com; Turbo Studio (formerly: Spoon Studio and Xenocode Virtual Application Studio) VMware ThinApp ...
PhoneGap Build is a mobile application development framework created by Nitobi (now owned by Adobe Systems) for cross-platform mobile app development. It enables software programmers to build hybrid web applications for mobile devices using CSS3, HTML5, and JavaScript, instead of relying on platform-specific APIs. It was discontinued on October ...
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS.
Just-in-Time Verilog simulator and compiler for FPGAs allowing to instantly run both synthesizable and unsynthesizable Verilog on hardware CVC Perl style artistic license [3] Tachyon Design Automation V2001, V2005 CVC is a Verilog HDL compiled simulator. CVC has the ability to simulate in either interpreted or compiled mode. GPL Cver: GPL
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.