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Autoland was first developed in BLEU and RAF aircraft such as the English Electric Canberra, Vickers Varsity and Avro Vulcan, and later for BEA's Trident fleet, which entered service in the early 1960s. The Trident was a 3-engined jet built by de Havilland with a similar configuration to the Boeing 727, and was extremely sophisticated for its ...
The game features a variety of planes including aircraft contributed from the community. The game also features multiplayer environment for pilots to interact with each other. In Q4 2018, the GeoFS app was released for both Android and iOS devices. GeoFS on mobile features the Original, as well as a Lite app. [11] Infinite Flight: Active 2011
On 30 October 2019, Garmin announced that the Piper M600 and Cirrus Vision Jet would become the first general aviation aircraft certified with the company's Emergency Autoland system, designed to automatically land the aircraft in an emergency. The Autoland system was introduced on 18 May 2020 as part of "Autonomí", Garmin's suite of automated ...
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Research during the first few years at BLEU led to the conclusion that a promising approach to blind landing would be a fully automatic system, and produced a definition of the requirements for such a system, later designated Autoland. The Instrument Landing System (ILS) was introduced in the post-war era based on the SCS 51 concepts. This used ...
A number of radio-based landing systems were developed between the 1920s and 1940s, notably the Lorenz beam, which was a blind-landing radio navigation system developed by C. Lorenz AG for bad weather landing, which saw relatively wide use in Europe and was also installed on a number of airports on other continents worldwide prior to World War II. [2]
An autopilot-controlled approach to landing on a runway and controlling the aircraft on rollout (i.e. keeping it on the centre of the runway) is known as an Autoland, where the autopilot utilizes an Instrument Landing System (ILS) Cat IIIc approach, which is used when the visibility is zero.
FlightGear reached 1.0 in 2007, 2.0 in 2010, and there were 9 major releases under 2.x and 3.x labels, with the final one under the previous numbering scheme being "3.4", since "3.6" was cancelled. The project moved to a regular release cadence with 2-4 releases per year since 2016, with the first version under the new naming scheme being "2016.1".