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  2. Level ancestor problem - Wikipedia

    en.wikipedia.org/wiki/Level_ancestor_problem

    Consider a path P consisting of n nodes rooted at a node r. We can store the path into an array of size n called Ladder and we can quickly answer a level ancestor query of LA(v, d) by returning Ladder[d] if depth(v)≤d. This will take O(1). However, this will only work if the given tree is a path. Otherwise, we need to decompose it into paths.

  3. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    The k shortest path routing problem is a generalization of the shortest path routing problem in a given network. It asks not only about a shortest path but also about next k−1 shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless k shortest paths.

  4. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    Therefore, the longest path problem is NP-hard. The question "does there exist a simple path in a given graph with at least k edges" is NP-complete. [2] In weighted complete graphs with non-negative edge weights, the weighted longest path problem is the same as the Travelling salesman path problem, because the longest path always includes all ...

  5. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Problem 2. Find the path of minimum total length between two given nodes P and Q. We use the fact that, if R is a node on the minimal path from P to Q, knowledge of the latter implies the knowledge of the minimal path from P to R. is a paraphrasing of Bellman's Principle of Optimality in the context of the shortest path problem.

  6. Hypercube graph - Wikipedia

    en.wikipedia.org/wiki/Hypercube_graph

    Maximum lengths of snakes (L s) and coils (L c) in the snakes-in-the-box problem for dimensions n from 1 to 4. The problem of finding the longest path or cycle that is an induced subgraph of a given hypercube graph is known as the snake-in-the-box problem. Szymanski's conjecture concerns the suitability of a hypercube as a network topology for ...

  7. Graph coloring - Wikipedia

    en.wikipedia.org/wiki/Graph_coloring

    Path coloring Models a routing problem in graphs Radio coloring Sum of the distance between the vertices and the difference of their colors is greater than k + 1, where k is a positive integer. Rank coloring If two vertices have the same color i, then every path between them contain a vertex with color greater than i Subcoloring

  8. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    Branch and bound (BB, B&B, or BnB) is a method for solving optimization problems by breaking them down into smaller sub-problems and using a bounding function to eliminate sub-problems that cannot contain the optimal solution. It is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as mathematical ...

  9. de Bruijn sequence - Wikipedia

    en.wikipedia.org/wiki/De_Bruijn_sequence

    Every three-digit sequence occurs exactly once if one visits every vertex exactly once (a Hamiltonian path). The de Bruijn sequences can be constructed by taking a Hamiltonian path of an n -dimensional de Bruijn graph over k symbols (or equivalently, an Eulerian cycle of an ( n − 1)-dimensional de Bruijn graph).