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  2. DICE framework - Wikipedia

    en.wikipedia.org/wiki/DICE_framework

    The DICE framework, or Duration, Integrity, Commitment, and Effort framework is a tool for evaluating projects, [1] predicting project outcomes, and allocating resources strategically to maximize delivery of a program or portfolio of initiatives, aiming for consistency in evaluating projects with subjective inputs.

  3. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  4. Can't Stop (board game) - Wikipedia

    en.wikipedia.org/wiki/Can't_Stop_(board_game)

    On each turn, the player rolls the four dice, then divides them into two pairs, adding up each pair. (For example, a player rolling a 1, 2, 3, and 6 could group them as 5 and 7, 4 and 8, or 3 and 9.) If the neutral markers are off the board, they are brought onto the board on the columns corresponding to these totals.

  5. D.I.C.E. Award for Strategy/Simulation Game of the Year

    en.wikipedia.org/wiki/D.I.C.E._Award_for...

    The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game.

  6. Martingale (betting system) - Wikipedia

    en.wikipedia.org/wiki/Martingale_(betting_system)

    The strategy had the gambler double the bet after every loss, so that the first win would recover all previous losses plus win a profit equal to the original stake. Thus the strategy is an instantiation of the St. Petersburg paradox.

  7. Chuck-a-luck - Wikipedia

    en.wikipedia.org/wiki/Chuck-a-luck

    there are 15 possible outcomes where two dice will match; and; there is one possible outcome where all three dice will match; and so; there are 125 possible outcomes where no die will match the number. At payouts of 1 to 1, 2 to 1 and 10 to 1 respectively for each of these types of outcome, the expected loss as a percentage of the stake wagered is:

  8. Template:Dice-game-stub - Wikipedia

    en.wikipedia.org/wiki/Template:Dice-game-stub

    More than one stub template may be used, if necessary, though no more than four should be used on any article. Place a stub template at the very end of the article, after the "External links" section, any navigation templates, and the category tags. As usual, templates are added by including their name inside double braces, e.g. {{Dice-game-stub}}.

  9. Oscar's grind - Wikipedia

    en.wikipedia.org/wiki/Oscar's_grind

    Oscar's Grind is a betting strategy used by gamblers on wagers where the outcome is evenly distributed between two results of equal value (like flipping a coin). It is an archetypal positive progression strategy. It is also called Hoyle's Press. In German and French, it is often referred to as the Pluscoup Progression.